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	<title>Comments on: PixelController v1.5.0 released</title>
	<atom:link href="http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/</link>
	<description>are you still afraid?</description>
	<lastBuildDate>Mon, 08 Jul 2019 19:58:13 +0000</lastBuildDate>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2488</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 11:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2488</guid>
		<description><![CDATA[hey michu,
i found the 200rc1-Version. And tried it just a minute ago on my rasperry. With Gui, still poor framrates. With your new headless-Version via cmd-line i had _very good_ framerates of 21 on my rasperry with normal cpu-settings. Gloroius! Thanx. I than tried medium-overclock to 900 MHz, just to see a difference. I will report...

Now i am (personally, forgive me ;-)) only missing linux/bash cmd-line control to switch some basic settings/presets (without doing it from a native java-cmdline). didnt figured out how to do this via OSC. (Google gave my Python sceletion so send art-net messages from bash. Not soo poor...)

Besides:
I found stated in the readme the fix for sorting image-dropdown. Still Generator and effect-Dropdown somehow unsorted?

The Textoptions are limited to two? Both are running Text? Even with Generator-Speed to Zero, Text ist Ping-Pong&#039;ing. What about an option to display static Text, just to have an (easy) Character Display. And not to use images instead.

If I Activate Random-Preset Mode in gui, what about showing name of the actual Preset below the Visual? I would have to switch to preset-Page to control the random choosen preset...

Great Work, and a fast move from 1.5 to 2.x...!!! Great!]]></description>
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	<item>
		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2487</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Sun, 24 Nov 2013 00:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2487</guid>
		<description><![CDATA[Hey Ozett

Running PixelController on the RPi with the GUI is not really feasible. so I created a headless version of PixelController - see https://code.google.com/p/pixelcontroller/downloads/detail?name=pixelcontroller-distribution-2.0.0.RC1.zip. 

PixelController was generating image content for two 8x8 PixelInvaders panels, running at 30+ fps.]]></description>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2486</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 20:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2486</guid>
		<description><![CDATA[Performance Platforms..just to compare my last post:

the raspberry b-model had (raspian) with xrdp and:
Processor       : ARMv6-compatible processor rev 7 (v6l)
BogoMIPS        : 697.95

and now i run Pixelcontroller on fluxbox-remote desktop with xrdp (ubuntu10.04,default-java) on an intel-mini-itx with an atom, 
which has (an old? atom):
model name      : Intel(R) Atom(TM) CPU D510   @ 1.66GHz
bogomips          : 3333.41

it is fluid again ...]]></description>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2485</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 17:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2485</guid>
		<description><![CDATA[Performance needed?
i tried today running it on an raspberry pi with oracle-java in raspbian.
it worked, but i got updates with pause within. a veeeery poor framerate...

as it run on my windows dualcore machine, it was smooth. 
will the head-less version run smooth on rasberry? or is it without reach?

greets,ozett]]></description>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2483</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Mon, 18 Nov 2013 15:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2483</guid>
		<description><![CDATA[ok. i test your beta, if you like.
drop me a email, if it is online. Or shoudl i subscribe your blog?

wonderful work, once again. ...!

greetings, ozett]]></description>
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	<item>
		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2482</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 10:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2482</guid>
		<description><![CDATA[yes, I&#039;ll also update the readme file for the next release, i&#039;ll include a new &quot;advanced configuration&quot; section where i describe some/most options]]></description>
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	<item>
		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2481</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 10:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2481</guid>
		<description><![CDATA[Headless will be implemented in next PixelController Release, yes. Large parts need to be rewritten, but I will publish a beta release soon.]]></description>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2480</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 16:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2480</guid>
		<description><![CDATA[i add my experience here. ok? (or on github?)

is there a way to run the pixelcontroller headless? just a controller for one or more ledmatrix? i would change modes only with cmd line (OSC...)

thanx, ozett]]></description>
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		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2479</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 10:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2479</guid>
		<description><![CDATA[live-painting on matrix.

hey, phantastic! i tried the screen-capture mode and captured a bitmap-painting-app. so i had live-painting on our led-matrix. great, great, great! 

may you will put this use of the screen-capture also in the readme for others? 
graet feature...

greets, tozett]]></description>
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		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2478</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 10:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2478</guid>
		<description><![CDATA[hi michu,
if it is a bug, it is still present in 1.5.1. 
i made an git-hub issue out of this. (first try for me). is it the right place for bugs?
i also put there a screenshot of this &quot;bug&quot; an for a &#039;feature-request&#039;. 

to send commands to pixel-controller from plain bash to a port would be wonderfull (socat, nc, telnet, mpd-alike... -- as wonderfull as there would be a configure option for a timeout to change the random visualisations instead of beat-only ...

all here: https://github.com/neophob/PixelController/issues/43
and issue 44+45

cheers,,,]]></description>
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	<item>
		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2476</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Tue, 12 Nov 2013 20:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2476</guid>
		<description><![CDATA[Hey Tozett

Thanks for your feedback. About the bug, try the latest release (https://code.google.com/p/pixelcontroller/downloads/detail?name=PixelController-1.5.1.zip) and let me know if the bug is gone or still present.

Cheers]]></description>
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	<item>
		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2475</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Tue, 12 Nov 2013 13:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2475</guid>
		<description><![CDATA[hey michu,
thanx a lot. for great pixelcontroller. with my ws2811 i tried fo get an arduino uno r3 running as an art-net client. worked in 5 min from here: http://www.deskontrol.net/blog/arduino-based-artnet-node-for-led-pixels/ (but had to work out to connect ground near data-line to arduino to get it working). 

your tip to get a ws2811 running is the &quot;TPM2-Firmware&quot;, like linked from your github-readme: &quot;Teensy with TPM2 firmware using fastspi2 lib]------[LED#1]. 
Right? i will give it a try... 

and by the way: seems there is a bug in &quot;color-scroll&quot; with effect &quot;rotate 90&quot; on my 8x13 matix. can you confirm this?

great work, again. thanx a lot, go on further!!]]></description>
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	<item>
		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2473</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 18:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2473</guid>
		<description><![CDATA[Hey Tozed
See https://github.com/neophob/PixelController/tree/feature-pixelcontroller-console#how-does-it-work I just added a quick overview how the data flows from PixelController to the LED. Use a Teensy board and the fastspi2 lib and you&#039;re ready to roll!]]></description>
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		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2472</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 22:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2472</guid>
		<description><![CDATA[i investigated in the pixelcontroller.readme on github. i hope to get my ws2811 leds running, but i dont see how the firmware for the arduino an the library on the arduino go together. you mentioned in the readme: &quot; for other panels (WS2801, WS281x...) install the integration/ArduinoFw/libraries/FastSPI_LED2 library.&quot;. but how is the controlling-chain going from pixelcontroller to the stips going? pixelcontroller-usb/net-arduino with firmware (which?) and a library?. At the moment i cant see, how library and firmware are put together, so that pixelcontroller can control the pixels. any hints? thanx a lot for all the work, looks verry promising, pity i got ws2811 instead 2801. else i would be up an running with pixelcontroler at this minute... ;-)]]></description>
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		<title>By: tozett</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2471</link>
		<dc:creator><![CDATA[tozett]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 15:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2471</guid>
		<description><![CDATA[hi,
long waited for my china-led to try your pixel-controller on my long waited iboards from china. suprisingly my leds are ws2811 instead of ws2801. so i have only date-line without clock. is it an worth the effort to get ws2811 running with your pixelcontroller? do you have expereient with such led-strips? thanx a lot for your time a answer. still looking forward to get it running.. all seems so impressive here ....]]></description>
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		<title>By: ludo</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2470</link>
		<dc:creator><![CDATA[ludo]]></dc:creator>
		<pubDate>Thu, 31 Oct 2013 21:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2470</guid>
		<description><![CDATA[Hello,
I try pixelControler v1.5.
The pattern came about 5 ou 6 seconds after the progarmm begin to run. then i got 10 to 20 frames (images) and the matrix freeze but the programm still running (speed : 5fps).

I look at the log file and have a lot of : &quot;spain.rv3sf.api.RainbowduinoV3 waitForACK
WARNING: No serial ACK reply received for frame fragment 0 after waiting for 50ms. Serial port has only 0 bytes available.&quot;

I try also to use processing (with the programmer&#039;s pain program) and have and error mesage like this : Unable to send frame since the serialPort isn&#039;t initialized!

I think the problem is about the com port so...
Question : how to initialize the port com. (COM6 for me) :-))

Thanks a lot, i hope to succeed to use the pixel controller and my rainbowduino for my project..

Thanks again
Ludo]]></description>
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		<title>By: michu</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2469</link>
		<dc:creator><![CDATA[michu]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 23:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2469</guid>
		<description><![CDATA[Great to hear, don&#039;t hesitate to publish some images on https://www.facebook.com/PixelInvaders]]></description>
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		<title>By: Tom Sidji</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2468</link>
		<dc:creator><![CDATA[Tom Sidji]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 22:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2468</guid>
		<description><![CDATA[Ok. Now everything is working fine... Had to change the FW for the Teensy 2.0 ++... Thank michu. Keep up the great work!!!]]></description>
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		<title>By: Tom Sidji</title>
		<link>http://neophob.com/2013/10/pixelcontroller-v1-5-0-released/#comment-2467</link>
		<dc:creator><![CDATA[Tom Sidji]]></dc:creator>
		<pubDate>Wed, 30 Oct 2013 22:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://neophob.com/?p=2522#comment-2467</guid>
		<description><![CDATA[Thank you! I&#039;ve checked that. Now I can see that PixelController uses the right port, but as soon as I open the PixelController Tool, my LED Matrix stops working (freeze). Also, PixelController stops playing the animation...]]></description>
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